The mage has been meddling for far too long. It has finally caught up with him and the magical instability around the tower is causing it to collapse. Now the mage must escape the tower before it falls on top of him or his creations get him.
This game was an attempt to try using Unity to create a 2D side scrolling game. The mechanics are very basic and it gave me a chance to really hone my use of vectors and ray casting. The objective is simple. Reach the end before the enemies kill your character or the roof falls on top of him.